COPA / PREDICTIONS

Round 2 — Growth Predictions

PredictionsStandingsEvaluationCaco-gate
Pos Player Team Opp Price P(start) xG xA Own% Pred growth 80% range Actual

How predictions are scored

Each row forecasts a player's market-value growth this round (the quantity Aftonbladet publishes after matches). The competition metric is rank-based, so it works on any entrant's point predictions — no percentiles required — and it's robust to the blank/haul lottery that wrecks squared error.

COMPOSITE = 0.8 × GrowthRank + 0.2 × Appearance
range 0–1 · higher is better

1 · GrowthRank — did you order the growth right? (80%)

Rank everyone who actually played by predicted growth, then score that order against the true order with NDCG@40 — a top-weighted rank metric that rewards nailing the high-growth players (the ones worth owning) and barely cares about the tail. Computed only on players who featured, so the bench can't contaminate it. Reported against a position-average baseline as a skill score.

2 · Appearance — did you call who plays? (20%, capped)

Forecasting who starts vs sits is real skill, so it counts — but it can't dominate. Scored as balanced accuracy of play/sit calls (so the ~1,000 benched players can't trivially hand you 99%), and capped at 20% of the total.

3 · Why not squared residuals / CRPS

Squared error punishes big misses heavily (quadratic) but is dominated by a few unpredictable hauls — it measures luck more than skill. CRPS is a better proper score but needs the full predictive distribution, which most entrants don't produce. Rank-of-growth needs only an ordering, so it's the fair common metric. CRPS and interval calibration (≈80% of outcomes inside p10–p90) are kept as internal checks on this model, not the competition score.